Some days ago Aladar submitted to the other half of the project (me, aka Bisboch) a truly neat program. What the program does is taking data from the Game Boy or Game Boy Color Bubble Bobble ROMS and automatically inject it into the coin-op. For istance, if we want to put Game Boy round 2 into the coin-op slot for round, say, 30, we can do it on the fly. Or GB round 30 in coin-op slot 2. Or we can make a coin-op BB made only of GBC round 37, repeated 99 times. Not that we want that, being the GBC version the worst Bubble Bobble version ever! Data transferred includes object position, enemy position, blocks, airflow vectors, floor/ceiling trapdoors. Results are totally accurate, of course, and there’s still also space for some customizing, which I’ll discuss on a later post.Thanks to Aladar for such an unvaluable help!