Here it is! The patchfiles of Bubble Bobble: Lost Cave have been released.
We really hope you know how to use emulators, deal with MAME ROMsets, patch IPS patch files – there’s a readme.txt inside the .zip with some basic information inside, but it has that “early adopter WTF” vibe to it, so please be patient! We’ll deliver more detailed information as soon as possible. As for now, brave early adopters, please let us know if you manage to make it work. Just be sure you have the correct Bubble Bobble “bublbobl” ROMset to patch. [Note: the official command-line version of MAME really needs to run the patched game from command-line (ie “mame.exe bublbobl”, not from the internal menu) otherwise it won’t work. UI versions such as MAMEUIFX don’t have this ‘issue’]
– 100 new levels for the Bubble Bobble coin-op which replace the old ones. New to the coin-op, that is! They are Taito-made levels, heavily tweaked just to better fit the coin-op gameplay pace. If you ever played Bubble Bobble on a home or handheld console you’ll find them familiar: they are the best exclusive levels made for NES, Game Boy, Sega Master System and Game Boy Color versions of the game. Still, mastering them in the coin-op frame it’s a brand new challenge!
– Almost every bonus points item has been replaced. You’ll find tons of those exclusive bonuses from Game Boy, NES and Sega Master System versions. Part of these bonus GFX were redone in order to match the original coin-op quality requirements. Some newly depicted bonuses are there too, and certain guest bonuses from Rainbow Islands and Parasol Stars were to good to be left out! Also, newly coloured canes may award you with something new, big and good. Diamonds are still there, though. Diamonds are forever. Power-ups rest untouched too: we didn’t want to make players feel lost, after all.
– A new progression for old secrets: As in the original coin-op, there are multiple
endings, with the best one involving the secret “Super Bubble Bobble Lost Cave” code.
The bad news? We changed the input sequence for the secret codes. The good news?
This time you can discover them inside the game itself. If you are a BB coin-op
aficionado, you’ll be baffled, but also challenged hard to play more. And with style.
– New gfx and encrypted messages in the secret rooms: can you find what’s going on this time? Who are those guys on the pedestal? What are they trying to say?
– ASM hacks to recreate some features supported by home/handheld versions, but not on the coin-op, most notably those weird custom holes on the floor/ceiling.
– A brand new attract mode, which showcases the new features of Lost Cave.
– See what happens by writing certain three letter acronyms. First, find them in the game!
– works on a real arcade machine by burning fresh EEPROMs for it (untested, but
this is the final goal for the project)
This release marks the 4th anniversary of Fukio “MTJ” Mitsuji untimely death (December 11th, 2008, aged 48). We wanted to remember him like this, since the home/handheld levels which form the Lost Cave were created not by him, but by his disciples. He spent the last years of his life exclusively teaching game design in his own school. Why? Play the game to find out: somewhere in the lost cave, MTJ has a message for you.