SOURCE: Game Boy Color RND13-FRS I always enjoyed ARC round 18, depicted below, because it’s a trap. After several levels with flying monsters, you get a room full of Zen-chans. Seemingly not a big deal… but the big number of little platforms really makes those guys crazy, as they run around and jump constantly trying to get you.
It’s great. You’re so close to round 20, where the secret door is, and you think you made it… and then you die because you are lead into underestimating your enemy, and the door disappears. This is exquisitely Fukio Mitsuji. I wanted too keep this feeling, and this GBC level really works the same way. To make things even spicier, I doubled the number of holes on the floor/ceiling. Will you survive?