SOURCE: Game Boy Round 27 Game Boy developers’ creative laziness at work again! See, the enemy placement is almost identical to the one you can find in ARC RND 26. Compare with the screenshot here. They just changed the whole geometry of the room et voilà, a totally new level is here! Because of that, when creating Lost Cave I left exactly the same coin-op round statistics for this level. Which is quite a stupid thing to do, because it plays completely different, of course! I left the flame bubbles appear ratio ON too, which is even more stupid since there are no floor/ceiling entrances in this one. Oh well. The results? A quite hard level, in my opinion, which must be faced with some tactics in mind (ie find safe spots standing on vertical bars, bubble the enemies, pop them as fast as you can).